01. Introduction
001. Introduction.zip
02. Get to Know Usman
03. Goals of the Course
04. What You’ll Learn
02. Tools and Support
01. Tools You’ll Need
02. Requirements
03. Oculus Rift Beginner
003. Oculus Rift Beginner.zip
01. Overview
02. What You’ll Build
04. Setup the Oculus for Unity
05. Ensuring that Oculus Works with Unity
06. Basic Functionality of Oculus in Unity
07. Project and Scene
08. Basic Functionality of Oculus Controllers
09. Coding Your Controllers
10. Adding Touch and Hold Functionalities
11. Updating Trigger Zones
13. Grabbing Objects
15. Releasing Grabbed Objects
17. Shooting Objects
18. Shooting Objects (Scripting)
20. Triggering Shoot Function
21. Scripting Shoot Function
23. Testing Your Gun
24. Troubleshooting Your Gun
25. Activating the Right Controller
27. Common Errors to Check
04. HTC Vive Beginner
004. HTC Vive Beginner.zip
01. What You’ll Learn
02. What You’ll Build
03. Download and Install SteamVR
04. Picking up a Basic Object Using the Vive Controller
05. Building Your Scene
06. Add Trigger Zones to the Vive Controllers
08. Add a Rigid Body to Interact With Your Object
10. Make Sure the Box Collider on Your Controller is a Trigger
12. Make the Vive Controllers Work
14. What is a Rigid Body
16. Checking Grab Button Pressed and Grab Button Released in the Update Function
17. Showing the Grab Button is Working
19. Checking Grab Button Released in the Update Function
20. Showing the Release Button is Working
21. Creating Your Shoot Function
22. Setting Up Your Scene
23. Creating a Variable Called Prefab Bullet
25. If Statement
27. Create the Shoot Function
29. Checking if Shooting is Working
30. Common Errors to Check if Your Gun isn’t Working
05. Windows MR Beginner
005. Windows MR Beginner.zip
01. Overview
02. Set up Windows MR Heasdet in Unity
03. Verifying Unity Setup
04. Setting Up Your Project
05. Setting Up Your Controllers
06. Create and Object to Grab
07. Picking Up Your Object
09. Aligning Your Hands to the Controller
10. Grabbing Your Object
12. Releasing Your Object
14. Creating a Shooting Gallery
15. Creating a Bullet
17. Coding Motion into Your Bullet
19. Testing Your Project for Adjustments
20. Enabling Your Right Controller
22. Your Completed Project!
23. Common Errors to Check
06. Samsung Gear VR Beginner
006. Samsung Gear VR Beginner.zip
01. Overview of Your Project
02. What You’ll Build
03. Getting Your Signature File
04. Set Up Your Build Settings
05. Set Up For Your Android Phone
06. Setting Up Your Base Scene
07. Building to Your Phone
08. Adding Objects to Your Scene
09. Creating Your Plane
10. Setting Up Your Controllers
11. Scripting Your Controllers
13. Create a Script for Your Button
15. Final Touches For Your Button
16. Adding Rotation To Your Trigger
18. Adding Forces to Your Plane
20. Testing Out Your App
21. Troubleshooting Common Errors
07. Apple ARKit Beginner
007. Apple ARKit Beginner.zip
01. Overview of Your Project
02. Setting Up XCode
03. Setting Up iOS Build Support & Unity
04. Enabling iOS Developer Mode
05. Creating a Unity Project
06. Viewing Your Scene in AR
07. Preparing Your Scene for Viewing
08. Troubleshooting Build Failure
09. Setting Up Your Unity Scene
10. Creating Placeholder 3D Models
11. Creating Projectiles
12. Creating the Canvas for Your Scene
13. Script for Spawning Objects
15. Script for Selecting Objects
17. Script for Raycasting
19. Linking Objects to Canvas
20. Scripting Zombie Movement
22. Scripting Tower Defense
24. Attach Tower Defense to Object
25. Adjusting Object Speed and Position
26. Adding 3D Models to Objects
27. Adding Animations to Objects
28. Adding Animations to Objects (Part 2)
29. Adding Delay to Arrows
31. You Did It!
32. Troubleshooting Common Errors
08. Microsoft HoloLens Intermediate
008. Microsoft HoloLens Intermediate.zip
01. Overview of the Project
02. Set Up Unity Project
03. Adding Objects to the Scene
04. Adding Functionality to Objects
06. Pairing HoloLens to Computer
07. Viewing Project in the HoloLens
09. HTC Vive Intermediate
009. HTC Vive Intermediate.zip
01. Introduction
02. Overview of the Project
03. Setting Up Your Scene
04. Building Object Interactions
06. Creating Dial Interactions
07. Scripting Dial Behavior
09. Loading Your Cannon
10. Building Lever Interactions
12. Scripting Your Load Zone
14. Attaching Script to Load Zone
15. Creating a Button
17. Detecting Button Activation
19. Adding Sounds to Cannon
21. Adding Haptic Feedback
23. Adding 3D Text
25. Duplicating Behavior to Multiple Canvases
27. What You’ve Built
28. Troubleshooting Common Errors
10. Oculus Rift Intermediate
01. Get to Know Jason
02. What You’ll Build
03. App Interaction
04. Getting Started in Unity
05. Layout, UI, and Navigation
06. File Structure and Project Setup
07. Moving Objects in Your Project
08. Using the Compass Rose
09. What is a Primitive
10. How to Add a Camera
11. Building Your First Scene
12. How to Make Materials
13. Building a Custom Scene
14. Headset Setup
15. What You’ll Build
16. Scaling Objects with the Transform Tool
17. Scaling Objects in C# (Constant)
18. Scaling Objects in C# (Variable)
19. Rotating Objects in the Editor
20. Rotating Objects in C#
21. Changing Color of an Object in the Editor
22. Changing Color of an Object in C#
23. Moving Objects with in the Editor
24. Moving Objects in its Current Position
25. Moving Objects in Steps
26. Giving Objects Constant Movement
27. Giving Objects Constant Forward Movement
28. Vanilla Cake Recipe
29. If Statements
30. Creating Functions
31. How to Spawn a Prefab
32. Spawning Objects on a Timer
33. How to Trigger a Color Change
34. What You’ve Learned
35. Trigger a Button with the Space Bar
36. Trigger a Button with Direction Keys
37. How to Activate the Trigger Button
38. Input with Controller Trigger
39. Introduction to Coding Logic
40. Play on Awake
41. Activate Another Script
42. Parented Pickup
43. Spawning Objects
44. Continuous Firing
45. FIre Upon Triggering
46. Conclusion
11. Google Daydream Beginner
01. What You’ll Build
02. Enabling Developer Mode on Your Phone
03. Unity Settings
04. Setting Up Unity for Mobile Development
05. Linking Tools to Unity Editor
06. Linking Tools to Unity Editor (Part 2)
07. Creating Your Unity Scene
08. Building Your Scene to Your Phone
12. Bonus
AVC, 1280×720, 16:9, 30.000 fps, 76.8 Kbps ~ 562 Kbps
AAC, 48.0 KHz, 64.0 Kbps, 2 channels